Google researchers created GameNGen, the first game engine powered entirely by AI that can simulate complex video games in real time. The team demonstrated the technology by recreating classic first-person shooter game Doom.
GameNGen uses a neural network to generate game frames at over 20 frames per second, producing visuals nearly indistinguishable from the original game. The AI model was trained in two phases: first, by having an AI agent learn to play Doom, and then by teaching a separate model to predict the next frame of gameplay based on previous actions and frames.
“We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality,” the researchers said in a paper.
The technology could affect game development, allowing games to be created and modified through text descriptions or example images rather than traditional coding. This could make game development more accessible and less costly.
While GameNGen represents a step forward, the researchers noted some limitations, including the AI’s limited memory of past events and differences between the AI agent’s behavior and that of human players. The team said it hopes its work will contribute to a new paradigm in interactive software systems, extending beyond video games to other applications.
Artificial intelligence is making inroads across the gaming industry, with developments spanning classic game recreation, iGaming assistance and Web3 integration. These AI applications are altering game development processes, enhancing player experiences and opening new avenues for technological synergy in gaming.
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