Until now, players looking to buy the SHRAP token—which is used for purchasing in-game equipable cosmetics and future user-generated content trading—had to acquire it through an exchange, and thus already had to be familiar with transacting with cryptocy.
This integration with crypto payments firm Halliday’s onramp enables direct in-game purchases of SHRAP via payments providers like MoonPay or Stripe.
“This is a huge milestone for us. Halliday removes a major Web3 point of friction, allowing players to use their credit card like any other free-to-play game,” said Shrapnel CEO Mark Long, in a statement. “It will be easier than ever for our community to engage with Shrapnel’s creator ecosystem—and truly own their assets and creations.”
Shrapnel has been in development for some time now, and in February launched its early access edition via the prominent Epic Games Store. Developer Neon Machine is gradually expanding the core experience with additional content and polish, all while incentivizing play by offering up hundreds of thousands of dollars worth of SHRAP to date.
Shrapnel’s next big early access update will come on May 16-18 with the launch of the Shrapnel Training Exercises (STX3) version via the Epic Games Store.
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